– A polished and well-designed world with a complex political, economic and cultural system – One of the most classic RPGs, chosen as the RPG of the year in 1994 – This Betrayal pack includes two games: Betrayal at Krondor and Betrayal in Antara. In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar.īetrayal in Antara: As the mighty and benevolent empire of Antara fractures under the weight of corruption and war, four unlikely heroes find themselves faced with an insidious mystery involving the most powerful figures in the empire. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. The legends tell of a boy named Pug who would become Master Magician. somewhere.Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. For a brief time a rift occurs, and a passage is formed, going. ♦ Occasionally a spell will become warped - why, we don't know - to such a degree, it. If it is not cast, and there are other Black Slayers in the immediate area, dead Nighthawks will become Black Slayers.Īgic, by its nature, is ^ I unstable. This is a final blessing from Lims-Kragma that allows a humanoid creature to return to the Drawer of Nets. This spell must be cast on a dead Nighthawk or Black Slayer. It is especially effective against enemy archers or spellcasters as they may be drawn too close to cast or shoot. Invitation is a strategic spell that draws the enemy into close range for combat. Once cast, the scene appears as though it is daytime. This spell allows the party to "see" in the darkness of night. Soon, elemental sprites appear and begin to consume the liquid and the victim along with it. When cast on an enemy, the victim begins to sweat an amber-colored liquid. This spell summons a Rusalki who fights for the player. The victim will remain in place until the spell is overcome or wears off. When cast on an enemy, the creature suddenly falls into a deep melancholy, lost in recollections of past sorrows. Grief of a Thousand NightsĮffective only on sentient creatures, this spell is used to immobilize single enemy targets. The recipient can't exceed his health rating. It facilitates a one to one health transference from the magic user to the recipient. Gift of Sung (Sung is the god of healing) can be cast on any party member except the caster. The wall disappears when its limit is exceeded. Hocho's Haven creates a surrounding wall of energy that will protect the target from receiving damage from any and all attacks. It is delivered much like Flamecast, though it takes the form of a lightning bolt channeled from above. The Skyfire spell can only be cast on a character who has some sort of metal on his person: metal armor, a metal helmet, a metal sword, etc. It causes damage to anyone within two steps of the target, if hit. FlamecastĬreating a deadly ball of flame that travels from the caster to the enemy, the Flamecast spell is used only in combat. Following are some of the spells you may find at your disposal. To learn a spell from a scroll, you must click on it with the left mouse button, then click on the Use button. You can learn spells from other characters in the game or from scrolls that you buy or find. Sometimes your only defense is powerful magic. The wilds of Midkemia are filled with dangerous and menacing foes.
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